
One major series that doesn’t take full advantage is Pokémon. The Etrian Odyssey series has also taken this idea to another level, but I’ll reserve that for another day-and a post to itself! After the player grows used to smaller enemies, a large one leaves an impression.ĮarthBound proves that enormous enemies don’t even need to look especially threatening:ĭevelopers typically save this technique for late-game bosses, so I won’t ruin the surprise by directly showing some of my favorites, but other examples of capital-sized enemies include Secret of Mana, EarthBound, Chrono Trigger, and Mother 3.

Long before Shadow of the Colossus and Monster Hunter, 2D game developers understood the power of monsters too big to be contained in a TV.
